Factorio modding api The new upload API is built on a refactored version of the old mod uploader and is hosted on heroku instead of a cloud vm. I'm working on a macbook, since it's where I have all my programming tools set up. Modding API docs - Overview page of the modding API documentation website Prototype documentation Factorio is a game in which you build and maintain factories. The Mod API can be used to aquire various information about mods, as well as to download mods. www. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. To facilitate that, some Factorio's API ensures that modders use the proper way to do things, to reduce the possible instability arising from modders doing strange workarounds. We ask developers to: ensure user privacy, e. by Here we got the API from all server of Factorio the problem i got with the massive request is that it takes quite long to load. I'm stuck on converting the object to JSON. Learn how to mod Factorio with Lua using the official API and documentation. We have no way to fake user input - we can't test GUI (without resorting to unreliable hacks). To access instances of these classes, a handful of global objects are provided, as listed below. BraveCaperCat Filter Inserter Posts: 333 Joined: Mon Jan 15, 2024 10:10 pm [Space Age] Cargo Pod API. Look up the API for other visual changes that can be applied to the button. raw. During the runtime stage, the game fires events for mods to react to, with functionality being accessible via the methods and attributes of various classes. Factorio uses Lua version 5. 5 — 0. Overview. On servers, only admins can change these settings. Until Factorio updates the Mod API to allow us to do that, this is an unfortunate side effect that we cannot change. I'm new to modding, and new to Factorio, but I've ran into many, many problems, issues and other stuff that are making some of my ideas completely impossible to do atm and other extremely hard to do. Each mod can specify settings that users can change. com/latest/prototypes If a localised_string is not defined in the prototype for certain prototype classes, e. It requires an API key with the ModPortal: Publish Mods usage, which can be created on https: Modding API Runtime API Docs . So i suggest creating some file like "vanilla_prototypes. The matchmaking server currently uses Heroku and Green Unicorn software. '''THIS PAGE IS A WORK-IN-PROGRESS. So if recipes change in some update, there is not a way to go through and migrate all existing recipe groups to the new recipe. 24. How do I get started with the Unofficial documentation of the Factorio web APIs. kovarex Edit: To clarify, i have found that the textures and graphics are stored inside the Factorio folder, however i assume that if i were to simply replace them with my own, it would Factorio API Docs# Introduction# Welcome to the unofficial documentation of the Factorio web APIs. Thought I would share it for other modders to use if they wanted. collision_box. Find links to official documentation, tutorials, and third-party The Mod Portal API is used to both browse and download all mods available on the official Factorio mod portal. runtime-global: This kind of setting is global to an entire save game and can be changed runtime. One API for all solutions. This is the key located to the left of the 1 key, above Tab. When I Hello, I wanted to update the mod for 2. It's not so much of an API as it is web scraping, but it's documented here for completeness. ↳ Modding Discussions; ↳ Modding discussion; ↳ Modding help; ↳ Ideas and Requests For Mods; ↳ Modding interface requests; ↳ Implemented mod requests; ↳ Already exists; ↳ Won't implement; ↳ Documentation Improvement Requests; ↳ Resolved Requests; ↳ Development tools; ↳ Tools; ↳ Mod and installation managers Factorio is a game in which you build and maintain factories. You can also use hover_sprite="" to change the sprite-button image on hover. They are used as templates for the machines, recipes, and more in the game Factorio API Docs# Introduction# Welcome to the unofficial documentation of the Factorio web APIs. To access Mods with the factorio_version "0. Credits. 0, but I believe the behaviour changed specifically to reset the zoom when changing the "controller" the player is using (a technical thing that defines if you're controlling a character, or the remote view, or a I made 2 mods usable in actual game. Some entities may not be teleported. ) EDIT: The Mod upload API is now released and properly documented on the Factorio wiki: Testing the new Experimental Mod Upload API I'm happy to announce that Prototype API Docs . My goal for Poly is to provide concepts on how to implement whole aspects of mods (e. 24 . 0 mods. But I answered why there is only a few categories listed in this guide, having the whole undetailed list of mods is already intimidating for a newcomer, giving them a wall of text going into further details for every mod would just scare some of them more than necessary. ADMIN MOD Getting started with the modding API . In the beginning you will find yourself chopping trees, mining ore and crafting mechanical arms and transport belts by hand, but in a short time you can become an industrial powerhouse, with Is there a tutorial for using styles? I am desperately trying to get the system to do what I want. lua" where you store all the prototypes you're using and deepcopy from there. Lua API Event Trace This mod monitors events listed in defines. For modders using vscode's EmmyLua extension while modding (which I highly recommend), I parsed an annotation file for the Factorio Lua API. Currently, the Factorio modding api lacks support for logistic group management. Home / Classes >< Classes. Now I want modify it and add to technology tree. Highlighted mods Recently updated Most downloaded Factorio version: 1. To be able to download a mod, being logged in is required and the logged in user must In general, the Factorio API consists of 3 phases: The settings stage is used to set up mod configuration options. Author of: Belt Planner , Hand Crank Generator , Screenshot Maker , /sudo and more . Home / Classes / LuaEntity >< Class LuaEntity extends LuaControl changed. Then when you are looking for documentation of the API's, the wiki's main modding page or the main documentation index are good start points that links to all of the general Understand that I'm talking about the modding language here. I have just released the first real episode where I talk about creating mods and Factorio's Modding API mod structure. If anyone's interested in this, lmk. Each definition in the array may also have the layers property. You can customize the keys via Settings menu → Controls → Toggle chat (and Lua console). P. Factorio. If you are just starting out, the modding tutorial page is the best points to start learning. Thrusters can only be built on the south edge of a space platform, with nothing directly south in the path of their exhaust. unhott Inserter Posts: 30 Perhaps a I have been wondering how can you control a rocket with the modding api. The numbers used in this formula can be changed by the UtilityConstants This really sounds like two products to me. The mod settings are documented on the wiki: Tutorial:Mod settings. 10 posts • Page 1 of 1. 4 posts • Page 1 of 1. The most You should first be able to make your mod to show in the mod list (even if it does nothing at all). Also do we have access to the CRC value? Types. Added radar minimap visualization for roboports and cargo landing pads. Top. Thrusters require both thruster fuel and thruster oxidizer to function. data. 166 / (energy_required / the assembler's crafting_speed), rounded up, and clamped to be between2 and 100. If this mod depends on another, the other mod will load first, see Data Factorio is a game in which you build and maintain factories. There is the event "on_rocket_launch_ordered" but reading the docs I don't see any "destination" or ~FreeER=Factorio Modding - Factorio Wiki - My Factorio Modding Guide - Wiki Modding Guide Feel free to pm me Or drop into #factorio on irc. Unfortunately, Factorio's Lua modding API offers no such provisions. but interms of factorio modding and the api i have no idea where to start, all the tutorials so far just jump into it without explaining step by step how to make a mod in a clear I was look at events else last night, and thought of something: An event that raises on_entity_damaged may have already done the damage. The full scripting API is generated and updated each release, and is available Until Factorio updates the Mod API to allow us to do that, this is an unfortunate side effect that we cannot change. The heating tower burns fuel to generate heat. . 101 . com/latest/Data-Lifecycle. During the prototype stage, mods define custom prototypes for the engine to pick up on. though it required me to restart factorio, which really slowed development down. raw["recipe"]["alien-science-pack"]. io Source Owners; MForster Dependencies; bytes ^1. 11] Add support for parameterized blueprints to the modding API Post by ahicks » Thu Oct 31, 2024 2:31 am We would also like this as to prevent needing to rewrite and re-import the blueprint or something. What I'm asking is, then all mods must be recompiled. Added option to surface. The console display can be toggled with the GRAVE key (`). Whether you’re crafting the perfect Events are delivered to mods in response to certain actions happening in the game. The primary interface for interacting with entities through the Lua API. Recently I did a mod tutorial. Mods that this mod depends on or is incompatible with. However, this API is not officialy documented, and so whenever a dev wants to use any of it they have to reverse engineer it for themselves. The proper way to store data with I have been wondering how can you control a rocket with the modding api. recipe["medium Coal synthesis is used to manufacture coal from carbon and sulfur, along with water. It's not the newest phone I will admit, but it's fine on other websites like the old Api docs, BBC news, Twitter, etc. In the beginning you will find yourself chopping trees, mining ore and crafting mechanical arms and transport belts by hand, but in a short time you can become an industrial powerhouse, with This a preview of the Factorio 2. Modding Discussions Last post Re: HTTP API rough limits by eugenekay Sat Dec 14, 2024 4:41 am Maps craft, cosplay, video, wallpaper, ) with and around Factorio. Inside the locale folder are the abbreviated country names (i'm sure there is a proper name for the country's abbreviation but I can't think of it) and inside of there you can have the Re: Modding Ore Richness Post by Meggal_Bozale » Sun Jun 30, 2019 8:47 pm AFAIK mods or scenarios, which you could probably take from Comfy or Redmew's githubs. How do I get started with the API? I've never worked with anything like this before and Factorio. Community-run subreddit for the game Factorio made by Wube Software. sorry for late replyapparently I didn't get an email for this (or it sent me a Default: 0 Used to determine how many extra items are put into an assembling machine before it's considered "full enough". To make any use of the API, therefore, you need to have access to instances of these classes. rs crate page MIT OR Apache-2. All layers will run at the same speed. Wiki; Active topics; FAQ; Board index. 0 Permalink Docs. g. This documentation page can now be found here: https://lua-api. If anyone can fix it, I can post the updated version with your name credited, or you can fork the mod and I can just redirect people to the fork, whichever is your preference. But because the current daytime is read/write you could use a workaround. THIS PAGE IS A WORK IN PROGRESS. Unde The prototype docs have moved to a new website with an improved format. Factorio API Documentation — Документація API середовища; Migrations guide — Вся інформація про міграції модів; Factorio data github repository — Відстежує зміни визначень прототипу lua у Factorio між випусками. Mediawiki general help; Formatting; Images; Tables; Redirects; Templates; Tools. 2- Write some code 3- Press 'Run' which deploys my code as a mode and then opens Factorio. I don't believe it was a problem before 2. net. 5 times the fuel value in heat of any fuel given to them. Modding Discussions. It requires an API key with the ModPortal: Edit Mods usage, which can be created on In short, all common systems in one mod and they are based on events to make everything simpler. 0 modding API , but it should hopefully answer. In the beginning you will find yourself chopping trees, mining ore and crafting mechanical arms and transport belts by hand, but in a short time you can become an industrial powerhouse, with Thank you for the testing the publish API! Yes I'm aware of OpenAPI, but integrating it into the existing codebase takes a bit of work. Log in. Most of the foundry's recipes are more efficient than The prototype docs have moved to a new website with an improved format. justarandomgeek for the Factorio Modding Toolkit, without which this mod would not have been possible. 3 posts • This one I don't know, but I'm going to guess that it's the speed at which the entity is moving that determines whether it is damaged when it collidesperhaps also affected by I had a closer look at flib and think I have a better understanding now of the differences to my mod. And I realised that I spent more time thinking of some "ways around" than modding itself. Thrusters are components of space platforms that propel the platforms through space, and to other planets. 25 . Hello Everyone! Welcome to my first official episode in the Factorio Modding Series! In this episode, I talk about Factorio's Modding API mod structure. Now, ↳ Modding Discussions; ↳ Modding discussion; ↳ Modding help; hey nice to have fresh modders joining As for the descriptions they are auto loaded by Factorio, as long as they exist inside of a "locale" folder inside the mod's folder (or the campaigns). They have to be set to the same values for all players on a server. Boskid for adding the ability to link pipes to the Factorio engine. Most functions on LuaEntity also work when the entity is contained in a ghost. Factorio Runtime Docs Version 2. layers may not be an empty table. However, Hares wrote: ↑ Sat May 27, 2023 8:09 pm However, even Factorio Modding Tool Kit can't export Lua API in external Add the flib directory to your language server's library. respect server resources, e. This is a community project with contributions from developers of 3rd party software. ''' While you cannot edit base game GUIs, the Lua API includes the ability to create your own, completely custom GUIs. 1 - 2. Factorio is already written in C++ as the main language. They can appreciate the at scale / complexity UI ideas factorio has created to solve similar problems I'm looking at and are also somewhat technical so would understand the problems themselves. If this property is present, all Animation definitions have to be placed as entries in the array, and they will all be loaded from there. First link on the documentation page for the lua api. They allow modders to easily create a graphical interface for their configuration Reading and reacting to changes in input method The LuaPlayer::input_method read contains the player's current input method, as a variant of defines. Hey Factorio Community! I am starting up a brand new Factorio Modding Series where I will be going over how to use Factorio's Modding API, along with how to upload your mods to the Factorio Mod Portal. 17. Factorio's API ensures that modders use the proper way to do things, to reduce the possible instability arising from modders doing strange workarounds. I'm a front-end / UX developer by trade. You can also pass 1 or 2 numbers as the parameters and they will be used as relative teleport coordinates 'teleport(0, 1)' to move the entity 1 tile Mech armor is the strongest armor in the game, with the added feature of allowing the player to freely fly over all obstacles, including oceans of liquids such as water or lava, and even protects the player from being hit by trains by automatically flying over them. 107 Topics 641 Factorio is played around the world, and people in different countries are used to interpret date strings differently. Thrusters I noticed the map generation internas have changed in 0. The modding API is inadequate for testing purposes (e. com | Forums | Wiki | Mod Portal | API Docs. 2. Contributions. We recommend installing the Factorio modding toolkit and setting it up with the Sumneko Lua language server to get cross-mod Community-run subreddit for the game Factorio made by Wube Software. Factorio is a game in which you build and maintain factories. The mod images API is used to add, reorder or remove mod images on the Factorio mod portal. Initially unlocked on Gleba, it is useful for burning off unneeded biological products, but later becomes a vital source of heat against the cold of Aquilo. Дана стаття написана для версії Factorio 0. Derim422 Burner Inserter Posts: 10 Joined: Wed Jul 07, 2021 11:16 am [2. Added "Nauvis Bus" and "Nauvis Power Up" menu simulations. Even when loaded scrolling is really slow. page {an integer} Page number you would like to show. Latest experimental version (2. What prevents Factorio from being just another game is the ability to automate using belts and wire signals. LuaPlayer::input_method will only be accurate during and after This post/topic is obviously meant as a list of links to Factorio modding information. This is series is directed towards people with at least some prior programming experience, but programming noobies are welcome as it is always a great time Unfortunately quite buggy, never worked right for me, and way-way overcomplicated, exposing pretty much whole factorio Lua modding API instead of simple inputs-and-outputs sandbox for in-game combinator logic. This one I don't know, but I'm going to guess that it's the speed at which the entity is moving that determines whether it is damaged when it collidesperhaps also affected by the weight since the wiki says that is " used for physics calculation when car hits something" (default value of 1). I've been exploring the modding API for the game mostly to have some fun with it (hey, I like programming), but also to address some of the issues I feel there currently are with the game's combat (loving the game on the whole, though). If set to 0, it instead uses the following formula: 1. This is awaiting API changes to fix. Either position or create_at_cursor are required. I had a closer look at flib and think I have a better understanding now of the differences to my mod. Hello Factorio Community! This is just a quick update post about my Factorio Modding Series. For instance, transport belts won't allow teleportation and this method will always return false when used on any such entity. The proper way to store data with Three major changes to the modding API and featureset of the game, which do not add a lot of overall complexity to the engine or core game, but expose a lot more of it to Pages in category "Modding" The following 17 pages are in this category, out of 17 total. Used to set the fluid amount an entity can hold, as well as the connection points for pipes leading into and out of the entity. 0 and the mod portal will return them when queried for factorio_version 1. com. When create_at_cursor is true, all parameters other than text are ignored. -- This doesn't work! data. esper. Events receive The mod details API is used to change mod information like the description on the Factorio mod portal. input_method. Imagine new fruit processing machines, agricultural expansions, trade systems, decorative items, energy sources, technology branches, creatures, and events. Runtime API Docs . Then read this: http://lua-api. I say Factorio's modding API is limited because it seems as you are forced to follow a very careful and limited path that the devs thought it should be needed. I'm new to Lua and Factorio modding! I'm hoping there's a good way to do this. 18" can also be loaded in 1. These stages have different rules and constraints, which This post/topic is obviously meant as a list of links to Factorio modding information, to be honest it's mostly duplicating links from the wiki, but I've been notified that some people Factorio API Docs Version 1. I'm not sure if damage resolves Thrusters are components of space platforms that propel the platforms through space, and to other planets. The auxiliary docs contain long-form articles on important or advanced topics related to the modding API. This tutorial covers the basics of Factorio's gameplay, terminology, structure, and scripting. First on windows systems make sure that you can actually see file extensions (if not open a folder and find the ' organize ' button click it and then ' folder and serach options ' when that is open there are three tabs 'general', 'view', and 'search'. block(obj), but from what I understand it can only serialise tables. events Provides filtering function. The values of these settings can be accessed from inside the data stage or the control stage depending on their setting_type and allow to conditionally create or modify prototypes and to add configuration options to control scripts. Seem to be abandoned at the moment (2020-08-31). Commonly used conventions Foodtorio is more than a mod—it’s a creative reimagining of Factorio, blending real-world agricultural processes with sci-fi food technologies. GotLag and Snouz for the high quality graphics of the old pump sprite. Or take ↳ Discover Factorio Wiki; ↳ Discover Others Creations; ↳ Discover Mods; ↳ Discover Tools Around Factorio; ↳ Technical Help; ↳ Bug Reports; ↳ Resolved for the next Similar to forge for minecraft is there anything wrong with making a interface that talks directly to the game itself instead of using lua to make mods? the First on windows systems make sure that you can actually see file extensions (if not open a folder and find the ' organize ' button click it and then ' folder and serach options ' when If this property is present, all Animation definitions have to be placed as entries in the array, and they will all be loaded from there. There are some great How do I change the crafting time of an item? I tried a couple of things that didn't have any effect— e. [1. I do this and problem was appeared. Something is going w Note that the foundry recipe for making concrete can benefit from productivity modules, despite the regular concrete recipe not being able to use them. Factorio uses Serpent for serialization - This comes with some big drawbacks: Serpent is relatively slow and inefficient; Serpent cannot serialize a lot of Lua objects, such as functions, metatables and coroutines. Determining an item's localised name: Note: the angle brackets are meant to mean a generic term, they are not part of the actual string. Modding API docs - Overview page of the modding API documentation website Prototype documentation Also some factorio update might change them. They allow modders to easily create a graphical interface for their configuration I'm not as new to programming as i was 4 years ago, but over the years i have gotten unfamiliar with the factorio API. Modding interface requests. There is the event "on_rocket_launch_ordered" but reading the docs I don't see any "destination" or I've recently bought the game and wanted to start modding, but first I wanted to make life easier by having the official API documentation inside my editor. 0, but there are some breaking changes in the modding API, and I haven't touched Factorio modding in ages, so I have no idea how to fix it. As described on the home page, it is necessary to have access to instances of classes to use the scripting API. They have 250% efficiency, so they generate 2. See insertion limits. 0 Retrieved from "https://wiki. 2. ↳ Modding discussion; ↳ Modding help; ↳ Ideas and Requests For Mods; drs9999 wrote:Afaik you cannot modify the darkness. 0 Links; Homepage Repository Crates. 13 on Steam. What links here; Related changes; Special Various powerful new modding API features have been added over the years and modern versions of Factorissimo are essentially free for UPS. Mods with the factorio_version "0. Settings The mod publish API is used to add new mods to the Factorio mod portal. Space Age expansion exclusive feature. Where can I find documentation on mod hotkeys? I haven't found anything in wiki or api documentation so far. Members Online • Anti-Antidote. multiple GUIs or how to store data in global in a concise way) instead of loosely coupled utilities like in flib. What links here; Related changes; Special pages; This is an idea that I would personally be willing to work on, or at least oversee the development of, but I would need the help of experienced Factorio modders, be it programmers or asset designers, if not at the very least learning some of the more complex aspects of the Factorio modding workflow for myself. This is an idea that I would personally be willing to work on, or at least oversee the development of, but I would need the help of experienced Factorio modders, be it programmers or asset designers, if not at the very least learning some of the more complex aspects of the Factorio modding workflow for myself. Quick links. I'm not as new to programming as i was 4 years ago, but over the years i have gotten unfamiliar with the factorio API. This site contains the reference documentation for creating Factorio mods, as well as a few auxiliary topics. This site contains the reference documentation for creating Factorio mods, A tutorial-based introduction to modding can be found on the wiki. The values of these settings can be accessed from inside the data stage or the control stage depending on their setting_type and allow to conditionally create or modify The Factorio provides documentation for its API in the two formats -- HTML (Web) and JSON. Entities are everything that exists on the map except for tiles (see LuaTile). Linked power poles: Old versions of the factorio modding API had a bug which allowed power poles to be connected cross-surface. S. The API requires an API key and accepts multipart/form-data HTTP requests with JSON encoded objects. Is there a guide somewhere on this topic? If not can we please discuss best practices for modding development here so newbies can set up a development env. 1. They can be relevant to either or both prototype/runtime stages. And so I've created My mod library is getting large enough that I'm getting hesitant about making more if I'm going to have to use the manual process to update them for new Factorio versions. click on 'view' and you'll see a bunch of options with checkboxes next to them, without scrolling at the bottom of the list Api docs is friend too I also update mods, some of them even work. Factorio allows mods to run their code at two distinct points: At game startup, and while a map is actively being played. This is series is directed towards people with at least some prior programming experience, but programming noobies are welcome as it is always a great time Factorio specifics. Learn how to use the Factorio web APIs for authentication, modding, matchmaking and updating. All of the scripting API functionality is implemented via class members. Not the same code, of course - I don't have access to it anyway - but the same concepts and most likely some names. It is researched on Gleba and is necessary to make explosives for rocket turrets on Gleba and Mod API add event that fires before character's main inventory changes size. com/latest/types mod: string, mandatory: Internal name of the mod whose details are to be changed title: string, optional: Display name of the mod. On top of being the most resilient armor, it also provides the largest inventory bonus and contains the most inventory There is some weird fluidbox arrows being drawn at the moment. I've been scrolling through Factorio API documentation and I am honestly amazed by how everything there is well planned and thought. 23) Learn how to download and install mods for Factorio, and how to use the modding API and Lua scripting to create your own mods. The runtime stage is the game's third and final stage, taking place after the settings and prototype stages. Members Online • [deleted] ADMIN MOD Modding: Alternate Recipes Question I've been trying to So if you dont know lua and you have no clue of the modding api, then this is your chance to learn. Copy link. 18-esque GUIs. Hey everyone, I've been trying to change the graphics of a number of the vanilla item icons - including fluids and barrels. Including: Missing a way to get all existing logistic groups. To access These tutorials range from teaching the first steps of modding to in-depth explanations of individual mechanics: Modding tutorial/Gangsir — A simple modding tutorial that suits Factorio API Docs. 0 modding API, but it should hopefully answer a lot of questions regarding upcoming mod breaking changes. Then when you are looking for documentation of the API's, the wiki's main modding page or the main documentation index are good start points that links to all of the general Community-run subreddit for the game Factorio made by Wube Software. A Factorio super "backend" program with simulations and debugging and the hard stuff that is the real magic here. Home / Concepts >< Concepts. Don't request mods here. After that you can hardcode the entity in the engine. Mod API Overview#. This style guide is designed to give you an overview of the precepts and specific element styles used to create 0. What links here; Related changes; Special pages; [2. The prototype docs have moved to a new website with an improved format. I welcome all mod developers to freely modify, extend, or integrate this mod. com/latest/auxiliary EDIT: The Mod upload API is now released and properly documented on the Factorio wiki: Testing the new Experimental Mod Upload API I'm happy to announce that Is it possible to change the speed of research labs? I could find no "speed" property in the base files. Added camera views to Space platform tooltips. Some API additions that are considered spoilers have been removed from this preview. Please update this page if you utilize it and the information becomes outdated. more But according my experience of reading all the codes in Factorio api, I don't think lua is good enough. animation_speed and max_advance of the first layer are used for all layers. by properly securing account secrets like passwords, tokens or API keys. "08/03/2019" could be read as "March 8, 2019", but also as "August 3, 2019". factorio. com/latest/auxiliary Reading and reacting to changes in input method The LuaPlayer::input_method read contains the player's current input method, as a variant of defines. Fluids were easy enough, but I'm having a difficult time with switching the graphics for barrels, specifically the recipes. If no custom speed is set and the text is longer than 25 characters, its time_to_live and speed are dynamically adjusted to give players more time to read it. Hi folks, I'm new to modding, but not to programming. In the beginning you will find yourself chopping trees, mining ore and crafting mechanical arms and transport belts by hand, but in a short time you can become an industrial powerhouse, with Teleport the entity to a given position, possibly on another surface. 67] modding related, flashlight enable/disable on LuaPlayer Post by Honktown » Sat Aug 20, 2022 2:09 am Under Luaplayer, enable_flashlight() and disable_flashlight() are Place to ask discuss and request the modding support of Factorio. Makes it so you can see a certain part of the list without getting detail on all The mod images API is used to add, reorder or remove mod images on the Factorio mod portal. This is a community project with the goal to make the not officially documented web Factorio's API ensures that modders use the proper way to do things, to reduce the possible instability arising from modders doing strange workarounds. Heating towers work like a nuclear Oh gawd and here I thought I used quite a lot of mods, yet I only recognized RSO and alien biomes. Efficiency. 1 post • Page 1 of 1. There's a modding tutorial on the wiki. The proper way to store data with The mod details API is used to change mod information like the description on the Factorio mod portal. Key Values Description hide_deprecated {boolean} Only return non-deprecated mods. (read-only) The same applies to the daylength. you want to make the night longer you could read the current daytime if it passed midnight you reset it back to midnight. Using the API does not require any kind of authentication or account The Mod API can be used to aquire various information about mods, as well as to download mods. 0. Place to ask discuss and request the modding support of Factorio. Additionally, the foundry can also make other foundries, all belt types, and holmium plates, all of which use the same recipes as assembling machines. Is it possible to change the speed of research labs? I could find no "speed" property in the base files. for testing events). It's a nice feature, but shrouded in fog of war at the moment. Setting noise layer for cliffs for example doesn't exist anymore or was renamed. Then make some simple mods and work your way up and ask people how to find out how to make stuff when you get stuck. 12. pollute() for recording the pollution change in statistics. 0 modding changelog. If you've ever been interested in creating a mod for Factorio this is a great start! All experience levels are welcome! [Space Age] Cargo Pod API. It is neither exhaustive nor the final version of the 2. by using exponential backoff in case of errors. that makes mode developments easy? Here are my development steps: 1- Open my IDE. Read that first. 11. So I ↳ Modding Discussions; ↳ Modding discussion; ↳ Modding help; ↳ Ideas and Requests For Mods; ↳ Modding interface requests; ↳ Implemented mod requests; ↳ Already exists; ↳ Won't implement; ↳ Documentation Improvement Requests; ↳ Resolved Requests; ↳ Development tools; ↳ Tools; ↳ Mod and installation managers Plasma is a unique type of fluid, as it is extremely high-temperature ionized gas created by a fusion reactor, and can only be moved around by a fusion generator, as the temperature is far too high for plasma to be transferred with pipes, storage tanks or pumps, as attempting to place those things next to a fusion reactor will not have those connect to the machine. It requires an API key with the ModPortal: Edit Mods usage, which can be created on https: Modding API Docs; Editor Help. Date: 05. At least with the new http APIs I did some internal refactoring so maybe in the future I'll get to implementing it. I want to make my mod system inspired by Factorio. ) that provides control/interface to the backend program, and handles the The matchmaking API allows Factorio servers to advertise themselves, and for players to browse open game servers. My goal for Poly is to provide concepts on how to implement whole Third party clients are welcome to use our HTTP APIs if they provide a benefit to players and creators in the Factorio community. To be able to download a mod, being logged in is required and the logged in user must Learn how to use the mod publish API to add new mods to the Factorio mod portal. It's not at all how many mods are born. Also copy base game functions and base game files The base game is subject to change, especially in beta versions of factorio. I've tried serpent. I've spent much more time on writing a "library" than i have spent on actually modding things, because even basic things like map(), keys(), set(), list() I have write some mod, create recipe run game, and play with it. dependencies. Default: ["base"] Optional field. A plug-in for a code editor (eg vscode. Good news! factorio-type-kit helps bridge that gap via Factorio is a game in which you build and maintain factories. Home / Types / FluidBox >< FluidBox:: struct Example code. 24) Latest stable version (2. First, Factorio modding is still at an infancy level, everything is an experiment, some things break because they need more testing and fixes, and other such things. Modding API Docs; Editor Help. Usually memorable mods go beyond what the API was expecting them to do. mod: string: Name of the mod, for which a new release will be uploaded Mech armor is the strongest armor in the game, with the added feature of allowing the player to freely fly over all obstacles, including oceans of liquids such as water or lava, and even protects the player from being hit by trains by automatically flying over them. Mods can modify gameplay in a variety of ways, such as adding new Runtime API Docs . 0 API] Autoplace Settings. 18 ( не гарантую що ця модифікація буде працювати на старіших чи новіших версіях. Untitled GUI Guide — A tutorial about building custom interfaces that also expands into more advanced parts of GUI modding. Lua API global Variab For some reason loading the factorio website and the new API docs web pages on my phone is really slow. There are a bunch of mods that create new ores; brevven, Factorio Forums. Modding [space-age] Changed territory noise expressions coordinate system from chunk-based to tile-based. 0, but I believe the behaviour changed specifically to reset the zoom when changing the "controller" the player is using (a technical thing that defines if you're controlling a character, or the remote view, or a For modders using vscode's EmmyLua extension while modding (which I highly recommend), I parsed an annotation file for the Factorio Lua API. Log Of course we want type safety when programming Factorio mods. ↳ Modding Discussions; ↳ Modding discussion; ↳ Modding help; ↳ Ideas and Requests For Mods; ↳ Modding interface requests; ↳ Implemented mod requests; ↳ Already exists; ↳ Won't implement; ↳ Documentation Improvement Requests; ↳ Resolved Requests; ↳ Development tools; ↳ Tools; ↳ Mod and installation managers This post/topic is obviously meant as a list of links to Factorio modding information. 3. raw["recipe"]["alien-science-pa As you may or may not know, Factorio has a Web API that allows developers of 3rd party software to do such things as: log in, download mods, search for game servers or download Factorio updates. I'm new to Factorio - I started playing with 0. NOT for screenshots or videos of the actual game and discussions around them (for that, see "Show your creations"). Modding API for Illusion games This is an API designed to make writing plugins for recent UnityEngine games made by the company Illusion easier and less bug-prone. When the console is open, you'll see a blinking cursor at the bottom of the screen; type your message or command and hit Return to send it (this will factorio-mod-api 0. Still believe factorio modding folks are my best bet as they both play factorio and program. Additional info. It's not at all how Data lifecycle. It abstracts away a lot of the complexity of hooking the game save/load logic, creating interface elements at runtime, and many other tasks. A mod can register a callback for a given event using the LuaBootstrap::on_event function. So i have lurked around the forums and the API pages to look for where i could possibly start. category = {"crafting-with-fluid"} data. The on_player_input_method_changed event will be called whenever a player changes their input method. So Blue Templar suggests that the value of the date field should be given in Coordinated Universal Time (UTC), which I strongly support as having all mods using one time Bounding_box has no description whatsoever in the api doc btw Might even be worth writing an additional comment in EntityPrototype. LuaPlayer::input_method will only be accurate during and after In Factorio all entity UI's are read-only. 1 Spawn flying text that is only visible to this player. Is the new system described Breaking API changes Modding (the data stage): No, this does not change *anything* about the runtime API function names (the stuff documented on lua I view this as the biggest issue with Factorio. Types are data formats which are commonly used as parts of prototypes. com | Forums | Wiki | Mod Portal | API Docs Prototype | Runtime | Auxiliary. com/index. but this is how it works with Lua already! the mods must be upgraded to handle API changes. 2 posts • Page 1 of 1. It requires an API key with the ModPortal: Edit Mods usage, which can be created on Overview. Local flying text is not saved, which means it will Third party clients are welcome to use our HTTP APIs if they provide a benefit to players and creators in the Factorio community. php?title=Casting_iron&oldid=206585" There are the overall kinds of settings: startup: This kind of setting is available in the prototype stage, and can not be changed runtime. Then, either by parsing Using the console. Or a specific group by name. html Factorio. Each definition in the While I have no experience with Factorio modding API yet, I assume that Factorio <-> AI "bridge mod" boils down to letting AI: - move character - interact (including creation and Similar to forge for minecraft is there anything wrong with making a interface that talks directly to the game itself instead of using lua to make mods? the Hi! Really the best way to get started is by looking at other mods that do something similar to what you want to achieve. Controller modding guide / FAQ — A guide about building your mod to support controllers (game pads). Factorio Prototype Docs Version 2. E. 3 If you can't or you have to do it in a convoluted way then add the needed functionality to the modding API. This placement means space platforms always travel north toward the top of the screen. On top of being the most resilient armor, it also provides the largest inventory bonus and contains the most inventory Overview. I'm trying to write a mod that slows down 🍎🍊🍇 Introducing the Fruit for Factorio, adding delightful fruits to your game. entity, item, Factorio may have a default search behavior. Min length 1, max length 250 This API allows you to download official releases of stand-alone Factorio from the Factorio servers. This is a community project with the goal to make the not officially documented web API: Add PrototypeFilter for type="signal" Place to ask discuss and request the modding support of Factorio. I mean this here: https: ↳ Modding Discussions; ↳ This a preview of the Factorio 2. Examples: - Size, Height and Widths, are they pixels or mi Re: [2. 2024 Minor Features. I'm trying to write a mod that slows down In short, all common systems in one mod and they are based on events to make everything simpler. Type: array of #Dependency. afgnqmot gxgsjywr glsya zwh lfwfb rqzmbbc pfair chddhrwal aon kpm